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The Audio Blog

Home: Welkom

Audio Topics

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Game Audio

Middleware & Game Engines

Learn about audio in games. How to add realism to game worlds with sounds. How to use and integrate middleware like Wwise or Fmod in a game engine.

Audio Programming

C++. C#, Audio Frameworks

Learn how game's audio assets get smoothly loaded in, triggered correctly, and played back in high quality while using minimal processing power. Learn about plugin development in C++ and JUCE.

Sound Design

Design SFX, Ambient, Foley, . . .

Learn about linear audio. How to record and design realistic sfx, ambience & foley. How to use different DAW’s, plugins and recoding gear.

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Linear & Interactive Audio

Audio Tools

Cloud Library & Sample Managment

- Soundly
- SoundQ
- Splice
- Loopcloud
- . . .

DAW's

- Pro Tools
- Reaper
- Nuendo
- Ableton
- . . .

Middleware

- Wwise
- Fmod

 

Audio Framework & Programming Languages

- JUCE

- Csound

- Max MSP

- Pure Data

- . . .

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Free Learning Resources & Sample Library
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ABOUT

Hi I'm Robin, I'm currently a sound design student in Belgium. 
I made this blog to help current and future students understand game audio, sound design,... a little more.

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